

You also aren't hitting "five people" when almost all encounters are setup in which enemies only come in pairs of two typically, and only when fights drag out do you start seeing them clump up into groups of three or more. Your Warrior also doesn't have 1500 base damage in Act 2 unless it's a Lone Wolf build. Two-Handed is additive, while Huntsman and Warfare are multiplicative. Also, each point in Huntsman adds more damage (when elevated) than Two-Handed. After that, the Ranger boosts Huntsman/Ranged while the Warrior focuses on Two-Handed. It's stupid too that you bother even bringing up how Rangers "need" Warfare, but act like the fact that Warriors need it just as much is somehow an advantage for Warriors.īoth put 10 into Warfare before anything else other than the two in Huntsman a Ranger needs. Best case scenario doesn't equal 90% of the game. You have no idea what you're talking about. On the fights they can't get the high ground bonus, their damage will obviously be worse, but until very late game they will still be better than a Warrior, even flat footed. How about you actually test these things by playing the game, and not setting up DM dummies where a Warrior starts placed right next to whatever they want to hit? Throughout the game Rangers end up doing more total damage, as well as taking out most enemies faster simply because of all of the AP they can spend on actually using skills instead of having to move.

Only come out ahead with twenty in Huntsman? Uh okay. Originally posted by THE AVERAGE DD Pawn: Rogues may be better in act 1 but they are not better in act 2 as health pools get big. If someone walks away he can get an attack of opportunity and hit all those people off his turn (and teleport the guy who left right back before swinging). Then on my warriors turn he does a regular swing and hits 5 people. So I can jump in front of my warrior with my caster (using huntsman skill), neither swap someone to his location, then teleport another guy to his location.

On top of this he is using a 50% damage cleave axe. I am currently in act 2 and my warrior has something like 1500 base damage. This is on top of the 5% base damage you get per point in warfare. For each point you get 5% damage and 5% crit. The problem with rangers is that bows do less base damage than 2H weapons. I have tested this in DM mode and you come out ahead only when you have more than 20 points in huntsman. Rangers only do big damage when they have the highground AND have lots of points invested in huntsman+warfare. Rangers are better than anything from start to finish too aside from cases where you need to kill a boss before it gets a turn (which a Rogue can do no problem). Two-Handed builds lag way behind Scoundrel builds for over two-thirds of the game and don't even start becoming close to equal until late Act 3. You mean specifically for Warrior types, and only at end game. Please study this build and develop it.Originally posted by glythe:There is only 2H as everything else is crap. Hopefully it can be useful for those of you who are looking for a CF build. Yep, that’s Guide Build Bow CF (Cross Fire) Toram Online.

You can follow all or some of them, please adjust to your individual needs.
TORAM ONLINE 2H SWORD BUILD FULL
Xtall : Ganglef / Tyrant Machina / Neo Maton Sword / GwaimolĪrmor Stat : Full Crit (CR+19% CR+19 CD+19 CD+7%)įor this CF Bow Job, it requires high Critical, therefore it is highly recommended to use Player-made Weapons / Armor and fill in Status by multiplying Critical.
